SWEng-GameDev is a discussion list concerning Software Engineering as it applies to Game Development. The topics range from languages applied to games, engine development, development methodology, team management methodologies, and a whole host of other questions. Read this entire information section BEFORE subscribing!
What it is not is a support list for compiler or operating specific issues. Nor is it a really good place to start a religious war over your favorite language, coding pratices, etc.
This list is composed mainly (but not completely) of professional developers ranging from the biggest game development houses all the way down to amatures.
Traffic ranges from going a month with no discussion to hundreds of messages a month - it's extremely variable.
Now for the rules:
- NO SPAMING / ADVERTISING: The list is advertising free - no little Yahooads at the bottom, etc. I also intend to keep it free of people hawking thier wares. However, if a conversation comes up and a product you market fits the bill, go ahead and speak up - I won't kick you off, since it's a very on-topic conversation.
- FLAMING IS FORBIDDEN IN ANY FORM: That includes blatant product bashing, personal attacks, etc. If you don't understand what I mean by this, don't subscribe. Use reasonable language when dealing with others - we've had stuff like a simple post misconstrued into being death threats. And DO NOT piss off the moderator by telling him how much older your list is - forget it, this dates WAY back, and it's an irrelevant issue anyway.
- NO BEGINNING C++ DISCUSSIONS: There exists a good number of lists for that sort of discussion. If in doubt about what I mean, paruse the list archives to get a better understanding.
- THIS IS NOT A NEWS STOP: Stuff discussed on the list should somewhat stay on the list. If someone comments that they are working on (x) right now, or that (x) is getting close to ship date, don't bother posting it elsewhere. Wait till it's actually news. This is designed to be a somewhat open place for developers to discuss issues, and knowing that everything they say is going to be reposted elsewhere is not conducive (for Indies, this is no biggie. For professional devs in a corporate environment, this is a much bigger deal.)
- SEND CONFERENCE / PAPER ANNOUNCEMENTS TO THE ADMINISTRATOR FOR REVIEW. Conference and call for paper announcements are accepted, pending a review by the list administrator. This ensures that any announcements will be on topic, and hopefully valid announcements - thus weeding out potential scam artist conferences. (Yes, there is such a thing.)
- Keep it on topic. Not capitolized or bolded, because things to wander off course from time to time. If it goes on too long, I might step in. But it rarely does.
OK, you've read the list info - now you can subscribe (if you agree to all that.) I'm not real keen on kicking members of the list off - but I will if you press your luck, and it doesn't take THAT much to tick me off enough to remove you. So don't try your luck ;-)
To see the collection of prior postings to the list,
visit the Sweng-Gamedev
Archives.
(The current archive is only available to the list
members.)
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